Wednesday, January 13, 2016

Blog 14 - Interview #3 Preparation

Richard Lemarchand is a super nice dude-- incredibly nice.


1.  Who do you plan to interview?  What is this person's area of expertise?

I plan to interview a current professor at USC Games, Richard Lemarchand. Richard Lemarchand has worked on major game developer Naughty Dog's Uncharted series, serving as the Lead Game Designer for the first and third installments, and Co-Lead Game Designer for the second installment. Mr. Lemarchand's area of expertise lies in player experience, as he's invested much time in his career to studying how gameplay, narrative, and mechanics come together to hold a player's attention. 


2.  Verify that you have called your interviewee to schedule an interview.  What is the date and time of the interview? 

Currently, the date of our interview is set to be Friday, February 12, at approximately 3:30pm. We are holding our interview in the Game Innovation Lab.

3.  Phrase an open-ended question that will help you find research resources that would help to answer the EQ.


Could you recommend any resources that you believe delves into aspects of game design that best influence the player's experience?

4.  Phrase an open-ended question that will help you think about other useful activities you might do to help you answer the EQ (IC2, possible experts to talk to, etc).

Aside from research, is hands-on experience a viable way to learn more about enhancing the player experience? Are there any specific experiences that best highlight how to construct a positive game experience?

5.  Phrase two open-ended questions that help you to understand your interviewee's perspective on an aspect of your EQ. 

What aspects of game design do you believe are central to enhancing the player's experience and perception of a video game?

What aspects of creative design and technical design do you consider most important to sharpen in order to enhance the overall experience of the video game?

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